FULLY UPDATED FOR 3.25/Settlers.
- Prefix -
(71–85) to maximum Life
x4
(20–24)% increased Movement Speed
x4
(0.6–0.8)% of Physical Attack Damage Leeched as Life
x4
(0.5–0.8)% of Physical Attack Damage Leeched as Life
x4
(0.2–0.4)% of Physical Attack Damage Leeched as Mana
x1
(85–94) to maximum Mana
x4
(100–129)% increased Physical Damage
x1
(82–99)% increased Spell Damage
x1
(21–30)% increased Damage over Time
x2
(24–32)% increased Elemental Damage with Attack Skills
x4
(67–81)% increased Fire Damage
x4
(67–81)% increased Cold Damage
x4
(67–81)% increased Lightning Damage
x4
(67–81)% increased Chaos Damage
x3
(56–74)% increased Armour
x2
(250–320) to Armour
x2
(56–74)% increased Evasion
x2
(250–320) to Evasion
x2
(56–74)% increased Energy Shield
x2
(56–69) to maximum Energy Shield
x2
(13–15)% increased maximum Energy Shield
x2
(26–30) to maximum Energy Shield
x2
(56–74)% increased Armour and Evasion
x2
(56–74)% increased Armour and Energy Shield
x2
(56–74)% increased Evasion and Energy Shield
x2
Adds (60–72) to (110–128) Fire Damage
x4
Adds (12–17) to (26–30) Fire Damage to Attacks
x2
Adds (60–72) to (110–128) Cold Damage
x4
Adds (11–15) to (23–27) Cold Damage to Attacks
x2
Adds (10–14) to (162–197) Lightning Damage
x4
Adds (1–5) to (41–48) Lightning Damage to Attacks
x2
Adds (18–24) to (36–42) Physical Damage
x4
Adds (5–7) to (8–10) Physical Damage to Attacks
x2
Adds (11–15) to (23–27) Chaos Damage to Attacks
x2
Adds (41–55) to (83–96) Fire Damage to Spells
x4
Adds (38–50) to (75–88) Cold Damage to Spells
x4
Adds (4–13) to (159–168) Lightning Damage to Spells
x4
(41–50)% increased Chance to Block
x3
(5–6)% Chance to Block Spell Damage
x3
Item drops on Death if Equipped by an Animated Guardian
x1
Minions deal (10–20)% increased Damage
x3
Minions deal (67–81)% increased Damage
x4
(67–81)% increased Trap Damage
x4
(67–81)% increased Mine Damage
x4
(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
x8
(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
x8
(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on Hit
x8
(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
x8
(73–80)% increased Fire Damage
(29–34)% chance to Ignite
x8
(73–80)% increased Cold Damage
(29–34)% chance to Freeze
x8
(73–80)% increased Lightning Damage
(29–34)% chance to Shock
x8
(69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration
x8
(73–80)% increased Spell Damage
(26–30)% increased Mana Regeneration Rate
x6
(67–75)% increased Spell Damage
Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
x1
Minions have (39–45)% increased maximum Life
Minions deal (39–45)% increased Damage
x4
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances
x1
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance
x4
(18–21)% increased Armour and Evasion
(12–14) to maximum Life
x2
(18–21)% increased Armour and Energy Shield
(12–14) to maximum Life
x2
(18–21)% increased Evasion and Energy Shield
(12–14) to maximum Life
x2
(18–21)% increased Armour
(12–14) to maximum Life
x2
(18–21)% increased Evasion Rating
(12–14) to maximum Life
x2
(18–21)% increased Energy Shield
(12–14) to maximum Life
x2
(18–21)% increased Armour, Evasion and Energy Shield
(12–14) to maximum Life
x2
+(36–40) to maximum Mana
Regenerate 4 Mana per second
x4
(36–40) to maximum Mana
5% Reduced Mana Cost of Skills
x4
(36–40) to maximum Mana
6% of Damage taken Recouped as Mana
x4
(18–20)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
x4
(18–20)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
x4
(18–20)% increased Movement Speed
Cannot be Chilled
x4
(214–285) to Armour and Evasion Rating
x4
(214–285) to Armour
(21–25) to maximum Energy Shield
x4
(214–285) to Evasion Rating
(21–25) to maximum Energy Shield
x4
33% reduced Flask Charges gained
Flasks applied to you have (11–14)% increased effect
x1
(20–25)% of Physical Damage Converted to Fire Damage
x4
(20–25)% of Physical Damage Converted to Cold Damage
x4
(20–25)% of Physical Damage Converted to Lightning Damage
x4
1 to maximum number of Raised Zombies
1 to maximum number of Skeletons
x4
(2201–3000) to Armour during Soul Gain Prevention
x4
+1 to Level of Socketed AoE Gems
(8–10)% increased Area of Effect
x4
+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
x4
+1 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike range
x4
+(41–45) to maximum Life
Regenerate 4 Mana per second
x4
+(41–45) to maximum Mana
Regenerate 25 Life per second
x4
Adds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage
x3
Adds (10–12) to (14–16) Fire Damage
Adds 1 to (21–24) Lightning Damage
x3
Adds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage
x3
(23–25)% increased Evasion Rating while Focussed
x4
(11–12)% additional Physical Damage Reduction while Focussed
x4
(15–17)% increased Damage
x1
+2 to Level of Socketed Support Gems
x2
Channelling Skills have -3 to Total Mana Cost
x4
Non-Channelling Skills have (–7––6) to Total Mana Cost
x4
(37–43)% increased Damage while Leeching
x1
(7–8)% to Quality of Socketed Gems
x1
Adds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
x4
Hits can't be Evaded
x3
(24–28)% increased Damage during any Flask Effect
x4
Gain (14–16)% of Fire Damage as extra Chaos Damage
x8
Gain (14–16)% of Cold Damage as extra Chaos Damage
x8
Gain (14–16)% of Lightning Damage as extra Chaos Damage
x8
Gain (14–16)% of Physical Damage as extra Chaos Damage
x8
Banner Skills have (16–20)% increased aura effect
x4
(15–18)% increased Warcry Buff Effect
x4
100% chance to Avoid being Frozen
x1
(5–8)% increased maximum Life
(5–8)% increased maximum Mana
x6
(5–7)% Chance to Block Attack Damage
x4
(6–8)% chance to Block Spell Damage
x4
(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
x6
(10–12)% increased Area of Effect
(14–16)% increased Area Damage
x1
(17–20)% increased Projectile Speed
(14–16)% increased Projectile Damage
x1
(14–16)% increased Melee Damage
+0.1 metres to Melee Strike range
x1
Suffixes Cannot Be Changed
x2
- Suffix -
(29–35)% to Fire Resistance
x3
(29–35)% to Cold Resistance
x3
(29–35)% to Lightning Resistance
x3
(26–30) to Strength
x2
(26–30) to Dexterity
x2
(26–30) to Intelligence
x2
(17–20)% to Fire and Cold Resistances
x3
(17–20)% to Cold and Lightning Resistances
x3
(17–20)% to Fire and Lightning Resistances
x3
(9–12)% to all Elemental Resistances
x1
(7–9)% to all Elemental Resistances
Minions have (9–12)% to All Elemental Resistances
x1
+(10–13) to all Attributes
x6
(31–40)% increased Mana Regeneration Rate
x2
(16–20)% increased Attack Speed
x1
(7–12)% increased Attack Speed
x2
(27–32)% increased Cast Speed
x1
(13–16)% increased Fire Damage
x2
(13–16)% increased Cold Damage
x2
(13–16)% increased Lightning Damage
x2
(13–16)% increased Chaos Damage
x3
(201–300) to Accuracy Rating
x2
(151–220) to Accuracy Rating
x2
(13–16)% increased Global Physical Damage
x3
(25–27)% increased Critical Strike Chance
x4
(25–28)% to Global Critical Strike Multiplier
x4
(76–105)% increased Critical Strike Chance for Spells
x3
(22–27)% increased Global Critical Strike Chance
x1
(11–15)% increased Flask effect duration
x4
(21–25)% chance to Avoid being Stunned
x2
(21–25)% chance to Avoid Elemental Ailments
x2
(40–31)% Reduced Effect of Chill and Shock on you
x2
(7–8)% Life Regeneration rate
x4
3% additional Physical Damage Reduction
x4
(5–6)% chance to Suppress Spell Damage
x4
(12–14)% increased Energy Shield Recharge Rate
x4
(21–25)% faster start of Energy Shield Recharge
x4
5% reduced Damage taken from Damage Over Time
x2
Light Radius is based on Energy Shield instead of Life
x4
Minions have (16–20)% increased maximum Life
x2
Minions have (18–22)% increased Movement Speed
x2
(21–23)% increased Trap Throwing Speed
x2
(21–23)% increased Mine Throwing Speed
x2
(15–20)% increased Warcry Speed
x6
Warcries cannot Exert Travel Skills
x1
Moving while Bleeding doesn't cause you to take extra Damage
x2
(37–43)% Chaos Resistance against Damage Over Time
x2
(51–60)% chance to Avoid Bleeding
x2
(51–60)% reduced Ignite Duration on you
x2
(60–51)% reduced Effect of Chill on you
x2
(60–51)% reduced Effect of Shock on you
x2
(25–21)% reduced Effect of Curses on you
x2
(20–16)% reduced Effect of Freeze on you
x2
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
x3
Minions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed
x4
(31–35)% to Chaos Damage over Time Multiplier
x4
(31–35)% to Physical Damage over Time Multiplier
x4
(31–35)% to Cold Damage over Time Multiplier
x4
(31–35)% to Fire Damage over Time Multiplier
x4
(8–10)% chance to deal Double Damage
x8
(21–25) to Strength and Dexterity
x4
(21–25) to Dexterity and Intelligence
x4
(21–25) to Strength and Intelligence
x4
+1 to Minimum Endurance Charges
x1
+1 to Minimum Power Charges
x1
+1 to Minimum Frenzy Charges
x1
(5–6)% increased Attack and Cast Speed
x3
(9–12)% increased Cooldown Recovery Rate
x1
(5–6)% increased Damage per Endurance Charge
x3
(5–6)% increased Damage per Frenzy Charge
x3
(5–6)% increased Damage per Power Charge
x3
(23–30)% increased Effect of non-Damaging Ailments
x2
(6–7)% increased Effect of your Curses
x1
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
x4
You have Onslaught during Soul Gain Prevention
x3
(51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention
x4
(39–45)% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby
x4
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby
x4
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby
x4
(13–14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
x4
(15–16)% increased Global Critical Strike Chance
(20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
x4
(15–16)% increased Global Critical Strike Chance
Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
x4
(26–30)% increased Totem Placement speed
x3
Your Critical Strike Chance is Lucky while Focussed
x9
Shock nearby Enemies for 4 Seconds when you Focus
x2
1% of Evasion Rating is Regenerated as Life per second while Focussed
x3
Recover (29–31)% of Mana and Energy Shield when you Focus
x4
(26–30)% chance to deal Double Damage while Focussed
x8
(31–36)% increased Attack and Cast Speed while Focussed
x2
(26–30)% increased Duration of Ailments you inflict while Focussed
x4
You are Immune to Ailments while Focussed
x3
You have Vaal Pact while Focussed
10% of Damage Leeched as Life while Focussed
x3
+7 to maximum Fortification while Focussed
x2
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
x3
(11–15)% of Damage is taken from Mana before Life while Focussed
x3
Minions Recover 100% of their Life when you Focus
x3
(41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
x4
6% increased Attributes
x4
Trigger Level 10 Summon Spectral Wolf on Kill
x3
(14–16)% increased Global Critical Strike Chance
(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
x4
(14–16)% increased Global Physical Damage
(14–16)% increased Chaos Damage
x4
(14–16)% increased Fire Damage
(14–16)% increased Lightning Damage
x4
Regenerate 3% of Life per second during Flask Effect
x6
50% Chance to avoid being Stunned during Flask Effect
x6
(20–30)% increased Rarity of Items found during Flask Effect
x6
15% of Damage Taken from Hits is Leeched as Life during Flask Effect
x6
(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
x1
(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
x1
(20–24) to Strength and Dexterity
(201–250) to Accuracy Rating
x4
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(13–16)% increased Attack Speed
x1
(19–24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
x4
(13–15)% to Fire and Chaos Resistances
x3
(13–15)% to Lightning and Chaos Resistances
x3
(13–15)% to Cold and Chaos Resistances
x3
(21–25) to Strength
(21–25)% chance to Avoid being Ignited
x4
(21–25) to Dexterity
(21–25)% chance to Avoid being Frozen
x4
(21–25) to Intelligence
(21–25)% chance to Avoid being Shocked
x4
(11–12)% increased Trap Throwing Speed
x4
(11–12)% increased Mine Throwing Speed
x4
(17–20)% increased Brand Attachment range
x4
Focus has (21–25)% increased Cooldown Recovery Rate
x3
Prefixes Cannot Be Changed
x2
Can have up to 3 Crafted Modifiers
x2
Cannot roll Attack Modifiers
x1
Cannot roll Caster Modifiers
x1
- Other -
Two Sockets
x1
Three Sockets
x3
Four Sockets
x10
Five Sockets
x70
Six Sockets
x350
Two Linked Sockets
x1
Three Linked Sockets
x3
Four Linked Sockets
x5
Five Linked Sockets
x150
Six Linked Sockets
x1500
At Least One Red Socket
x4
At Least Two Red Sockets
x25
At Least Three Red Sockets
x120
At Least One Green Socket
x4
At Least Two Green Sockets
x25
At Least Three Green Sockets
x120
At Least One Blue Socket
x4
At Least Two Blue Sockets
x25
At Least Three Blue Sockets
x120
At Least One Red and One Green Socket
x15
At Least One Red and One Blue Socket
x15
At Least One Green and One Blue Socket
x15
At Least Two Red and One Green Socket
x100
At Least Two Red and One Blue Socket
x100
At Least Two Green and One Red Socket
x100
At Least Two Green and One Blue Socket
x100
At Least Two Blue and One Green Socket
x100
At Least Two Blue and One Red Socket
x100
Remove Crafted Mods
x1
Remove Enchantments
x3